How to send translatable components to players in their own, native language.

ALso, how to use Component.translatable() and Component.keyed() in Minecraft plugins to send native localized client messages.

In this episode, we’re going to cover:

  • Getting user’s language — How to use player.getLocale() (or locale() on Paper
    1.19+) to get the player’s language.
  • Using Adventure — Calling Component.translatable() and Component.keybind() to send localized messages.
  • Replacing %s — Translating variables in localized messages.
  • Finding localization keys — Where to find a list of all keys you can use.
  • Creating a custom locale — How to create your own translation or send custom messages depending on what language the player chose.


Source Codes:


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